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Searched refs:mByteCode (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.h258 : mByteCode(byteCode, byteCodeSize), mName(name) in LazyShader()
263 mByteCode(std::move(shader.mByteCode)), in LazyShader()
269 return this->resolveImpl(context, renderer, mByteCode, nullptr, mName); in resolve()
273 ShaderData mByteCode;
291 ShaderData mByteCode; variable
Drenderer11_utils.cpp2368 : mInputDesc(inputDesc, inputDescLen), mByteCode(byteCode, byteCodeLen), mDebugName(debugName) in LazyInputLayout()
2375 return resolveImpl(context, renderer, mInputDesc, &mByteCode, mDebugName); in resolve()