Searched refs:mByteCode (Results 1 – 2 of 2) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | renderer11_utils.h | 258 : mByteCode(byteCode, byteCodeSize), mName(name) in LazyShader() 263 mByteCode(std::move(shader.mByteCode)), in LazyShader() 269 return this->resolveImpl(context, renderer, mByteCode, nullptr, mName); in resolve() 273 ShaderData mByteCode; 291 ShaderData mByteCode; variable
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D | renderer11_utils.cpp | 2368 : mInputDesc(inputDesc, inputDescLen), mByteCode(byteCode, byteCodeLen), mDebugName(debugName) in LazyInputLayout() 2375 return resolveImpl(context, renderer, mInputDesc, &mByteCode, mDebugName); in resolve()
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