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Searched refs:mCachedSamplerFormat (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/
DTexture.h131 mCachedSamplerFormat = computeRequiredSamplerFormat(samplerState); in compatibleWithSamplerFormatForWebGL()
136 return mCachedSamplerFormat == SamplerFormat::InvalidEnum || format == mCachedSamplerFormat; in compatibleWithSamplerFormatForWebGL()
241 mutable SamplerFormat mCachedSamplerFormat; variable
DTexture.cpp151 mCachedSamplerFormat(SamplerFormat::InvalidEnum), in TextureState()