Searched refs:mCachedSamplerFormat (Results 1 – 2 of 2) sorted by relevance
131 mCachedSamplerFormat = computeRequiredSamplerFormat(samplerState); in compatibleWithSamplerFormatForWebGL()136 return mCachedSamplerFormat == SamplerFormat::InvalidEnum || format == mCachedSamplerFormat; in compatibleWithSamplerFormatForWebGL()241 mutable SamplerFormat mCachedSamplerFormat; variable
151 mCachedSamplerFormat(SamplerFormat::InvalidEnum), in TextureState()