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Searched refs:mCachedVertexExecutableIndex (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1585 if (mCachedVertexExecutableIndex.valid()) in getVertexExecutableForCachedInputLayout()
1588 mVertexExecutables[mCachedVertexExecutableIndex.value()]->shaderExecutable(); in getVertexExecutableForCachedInputLayout()
1611 mCachedVertexExecutableIndex = mVertexExecutables.size() - 1; in getVertexExecutableForCachedInputLayout()
3049 mCachedVertexExecutableIndex.reset(); in reset()
3242 return mCachedVertexExecutableIndex.valid(); in hasVertexExecutableForCachedInputLayout()
3304 mCachedVertexExecutableIndex.reset(); in updateCachedVertexExecutableIndex()
3309 mCachedVertexExecutableIndex = executableIndex; in updateCachedVertexExecutableIndex()
DProgramD3D.h579 Optional<size_t> mCachedVertexExecutableIndex; variable