Searched refs:mCachedVertexExecutableIndex (Results 1 – 2 of 2) sorted by relevance
1585 if (mCachedVertexExecutableIndex.valid()) in getVertexExecutableForCachedInputLayout()1588 mVertexExecutables[mCachedVertexExecutableIndex.value()]->shaderExecutable(); in getVertexExecutableForCachedInputLayout()1611 mCachedVertexExecutableIndex = mVertexExecutables.size() - 1; in getVertexExecutableForCachedInputLayout()3049 mCachedVertexExecutableIndex.reset(); in reset()3242 return mCachedVertexExecutableIndex.valid(); in hasVertexExecutableForCachedInputLayout()3304 mCachedVertexExecutableIndex.reset(); in updateCachedVertexExecutableIndex()3309 mCachedVertexExecutableIndex = executableIndex; in updateCachedVertexExecutableIndex()
579 Optional<size_t> mCachedVertexExecutableIndex; variable