Searched refs:mCompileStatus (Results 1 – 4 of 4) sorted by relevance
158 mCompileStatus(GL_FALSE) in ShaderGL()190 mCompileStatus = GL_FALSE; in checkShader()191 functions->getShaderiv(mShaderID, GL_COMPILE_STATUS, &mCompileStatus); in checkShader()192 if (mCompileStatus == GL_FALSE) in checkShader()385 if (mCompileStatus == GL_FALSE) in compile()
48 GLint mCompileStatus; variable
129 mCompileStatus(CompileStatus::NOT_COMPILED) in ShaderState()342 mState.mCompileStatus = CompileStatus::COMPILE_REQUESTED; in compile()413 mState.mCompileStatus = CompileStatus::NOT_COMPILED; in resolveCompile()486 mState.mCompileStatus = CompileStatus::NOT_COMPILED; in resolveCompile()495 mState.mCompileStatus = CompileStatus::NOT_COMPILED; in resolveCompile()504 mState.mCompileStatus = CompileStatus::NOT_COMPILED; in resolveCompile()590 mState.mCompileStatus = success ? CompileStatus::COMPILED : CompileStatus::NOT_COMPILED; in resolveCompile()626 return mState.mCompileStatus == CompileStatus::COMPILED; in isCompiled()
90 bool compilePending() const { return mCompileStatus == CompileStatus::COMPILE_REQUESTED; } in compilePending()113 CompileStatus getCompileStatus() const { return mCompileStatus; } in getCompileStatus()157 CompileStatus mCompileStatus; variable