Searched refs:mCompleteTextureBindings (Results 1 – 2 of 2) sorted by relevance
477 mCompleteTextureBindings.reserve(caps.maxCombinedTextureImageUnits); in initialize()480 mCompleteTextureBindings.emplace_back(context, textureIndex); in initialize()600 mCompleteTextureBindings[textureIndex].reset(); in unsetActiveTextures()671 mCompleteTextureBindings[textureIndex].bind(texture); in updateTextureBinding()1587 if (mCompleteTextureBindings[bindingIndex].getSubject() == binding.get()) in detachTexture()
1084 std::vector<angle::ObserverBinding> mCompleteTextureBindings; variable