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Searched refs:mComputeDirtyBitsMask (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp743 mComputeDirtyBitsMask.set(DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE); in StateManager11()
744 mComputeDirtyBitsMask.set(DIRTY_BIT_PROGRAM_UNIFORMS); in StateManager11()
745 mComputeDirtyBitsMask.set(DIRTY_BIT_DRIVER_UNIFORMS); in StateManager11()
746 mComputeDirtyBitsMask.set(DIRTY_BIT_PROGRAM_UNIFORM_BUFFERS); in StateManager11()
747 mComputeDirtyBitsMask.set(DIRTY_BIT_PROGRAM_ATOMIC_COUNTER_BUFFERS); in StateManager11()
748 mComputeDirtyBitsMask.set(DIRTY_BIT_PROGRAM_SHADER_STORAGE_BUFFERS); in StateManager11()
749 mComputeDirtyBitsMask.set(DIRTY_BIT_SHADERS); in StateManager11()
750 mComputeDirtyBitsMask.set(DIRTY_BIT_COMPUTE_SRVUAV_STATE); in StateManager11()
900 auto dirtyBitsCopy = mInternalDirtyBits & mComputeDirtyBitsMask; in updateStateForCompute()
901 mInternalDirtyBits &= ~mComputeDirtyBitsMask; in updateStateForCompute()
DStateManager11.h466 DirtyBits mComputeDirtyBitsMask; variable