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Searched refs:mComputeShaderLocalSizeDeclared (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/compiler/translator/
DCompiler.h113 bool isComputeShaderLocalSizeDeclared() const { return mComputeShaderLocalSizeDeclared; } in isComputeShaderLocalSizeDeclared()
315 bool mComputeShaderLocalSizeDeclared; variable
DParseContext.h88 bool isComputeShaderLocalSizeDeclared() const { return mComputeShaderLocalSizeDeclared; } in isComputeShaderLocalSizeDeclared()
691 bool mComputeShaderLocalSizeDeclared; variable
DCompiler.cpp303 mComputeShaderLocalSizeDeclared(false), in TCompiler()
514 mComputeShaderLocalSizeDeclared = parseContext.isComputeShaderLocalSizeDeclared(); in setASTMetadata()
DParseContext.cpp224 mComputeShaderLocalSizeDeclared(false), in TParseContext()
2119 if (mComputeShaderLocalSizeDeclared && mComputeShaderLocalSize[i] == -1) in getComputeShaderLocalSize()
2170 if (getShaderType() == GL_COMPUTE_SHADER && !mComputeShaderLocalSizeDeclared && in getNamedVariable()
2212 else if (variableType.getQualifier() == EvqWorkGroupSize && mComputeShaderLocalSizeDeclared) in parseVariableIdentifier()
3570 if (mComputeShaderLocalSizeDeclared && in parseGlobalLayoutQualifier()
3616 mComputeShaderLocalSizeDeclared = true; in parseGlobalLayoutQualifier()