Searched refs:mCurPixelTextures (Results 1 – 2 of 2) sorted by relevance
536 std::vector<uintptr_t> mCurPixelTextures; variable
400 mCurPixelTextures.resize(rendererCaps.maxShaderTextureImageUnits[gl::ShaderType::Fragment]); in initializeDevice()1052 (type == gl::ShaderType::Fragment) ? mCurPixelTextures : mCurVertexTextures; in setTexture()2160 ASSERT(mCurPixelSamplerStates.size() == mCurPixelTextures.size()); in markAllStateDirty()2164 mCurPixelTextures[i] = angle::DirtyPointer; in markAllStateDirty()