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Searched refs:mCurPixelTextures (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.h536 std::vector<uintptr_t> mCurPixelTextures; variable
DRenderer9.cpp400 mCurPixelTextures.resize(rendererCaps.maxShaderTextureImageUnits[gl::ShaderType::Fragment]); in initializeDevice()
1052 (type == gl::ShaderType::Fragment) ? mCurPixelTextures : mCurVertexTextures; in setTexture()
2160 ASSERT(mCurPixelSamplerStates.size() == mCurPixelTextures.size()); in markAllStateDirty()
2164 mCurPixelTextures[i] = angle::DirtyPointer; in markAllStateDirty()