Searched refs:mCurShaderSRVs (Results 1 – 2 of 2) sorted by relevance
550 gl::ShaderMap<SRVCache> mCurShaderSRVs; variable
293 return &mCurShaderSRVs[shaderType]; in getSRVCache()1576 for (SRVCache &curShaderSRV : mCurShaderSRVs) in invalidateBoundViews()1910 mCurShaderSRVs[shaderType].initialize(maxShaderTextureImageUnits); in ensureInitialized()