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Searched refs:mCurShaderSRVs (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h550 gl::ShaderMap<SRVCache> mCurShaderSRVs; variable
DStateManager11.cpp293 return &mCurShaderSRVs[shaderType]; in getSRVCache()
1576 for (SRVCache &curShaderSRV : mCurShaderSRVs) in invalidateBoundViews()
1910 mCurShaderSRVs[shaderType].initialize(maxShaderTextureImageUnits); in ensureInitialized()