Searched refs:mCurShaderSamplerStates (Results 1 – 2 of 2) sorted by relevance
584 gl::ShaderMap<std::vector<gl::SamplerState>> mCurShaderSamplerStates; variable
1912 mCurShaderSamplerStates[shaderType].resize(maxShaderTextureImageUnits); in ensureInitialized()2635 memcmp(&samplerState, &mCurShaderSamplerStates[type][index], sizeof(gl::SamplerState)) != 0) in setSamplerState()2661 mCurShaderSamplerStates[type][index] = samplerState; in setSamplerState()