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Searched refs:mCurShaderSamplerStates (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h584 gl::ShaderMap<std::vector<gl::SamplerState>> mCurShaderSamplerStates; variable
DStateManager11.cpp1912 mCurShaderSamplerStates[shaderType].resize(maxShaderTextureImageUnits); in ensureInitialized()
2635 memcmp(&samplerState, &mCurShaderSamplerStates[type][index], sizeof(gl::SamplerState)) != 0) in setSamplerState()
2661 mCurShaderSamplerStates[type][index] = samplerState; in setSamplerState()