Searched refs:mCurrentAttributes (Results 1 – 2 of 2) sorted by relevance
1936 mCurrentAttributes.reserve(gl::MAX_VERTEX_ATTRIBS); in ensureInitialized()2990 &sortedSemanticIndices, &mCurrentAttributes); in syncVertexBuffersAndInputLayout()2995 if (featureLevel <= D3D_FEATURE_LEVEL_9_3 && !mCurrentAttributes.empty()) in syncVertexBuffersAndInputLayout()2997 if (mCurrentAttributes[0]->divisor > 0) in syncVertexBuffersAndInputLayout()2999 Optional<size_t> firstNonInstancedIndex = FindFirstNonInstanced(mCurrentAttributes); in syncVertexBuffersAndInputLayout()3003 std::swap(mCurrentAttributes[0], mCurrentAttributes[index]); in syncVertexBuffersAndInputLayout()3013 mCurrentAttributes, sortedSemanticIndices, mode, in syncVertexBuffersAndInputLayout()3043 if (attribIndex < mCurrentAttributes.size()) in applyVertexBuffers()3045 const TranslatedAttribute &attrib = *mCurrentAttributes[attribIndex]; in applyVertexBuffers()3250 for (size_t attribIndex = 0; attribIndex < mCurrentAttributes.size(); ++attribIndex) in updateVertexOffsetsForPointSpritesEmulation()[all …]
599 std::vector<const TranslatedAttribute *> mCurrentAttributes; variable