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Searched refs:mCurrentAttributes (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp1936 mCurrentAttributes.reserve(gl::MAX_VERTEX_ATTRIBS); in ensureInitialized()
2990 &sortedSemanticIndices, &mCurrentAttributes); in syncVertexBuffersAndInputLayout()
2995 if (featureLevel <= D3D_FEATURE_LEVEL_9_3 && !mCurrentAttributes.empty()) in syncVertexBuffersAndInputLayout()
2997 if (mCurrentAttributes[0]->divisor > 0) in syncVertexBuffersAndInputLayout()
2999 Optional<size_t> firstNonInstancedIndex = FindFirstNonInstanced(mCurrentAttributes); in syncVertexBuffersAndInputLayout()
3003 std::swap(mCurrentAttributes[0], mCurrentAttributes[index]); in syncVertexBuffersAndInputLayout()
3013 mCurrentAttributes, sortedSemanticIndices, mode, in syncVertexBuffersAndInputLayout()
3043 if (attribIndex < mCurrentAttributes.size()) in applyVertexBuffers()
3045 const TranslatedAttribute &attrib = *mCurrentAttributes[attribIndex]; in applyVertexBuffers()
3250 for (size_t attribIndex = 0; attribIndex < mCurrentAttributes.size(); ++attribIndex) in updateVertexOffsetsForPointSpritesEmulation()
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DStateManager11.h599 std::vector<const TranslatedAttribute *> mCurrentAttributes; variable