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Searched refs:mCurrentConstantBufferCS (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h636 ComputeConstantBufferArray<ResourceSerial> mCurrentConstantBufferCS; variable
DStateManager11.cpp3613 if (mCurrentConstantBufferCS[bufferIndex] == constantBuffer->getSerial() && in syncUniformBuffersForShader()
3632 mCurrentConstantBufferCS[cache.registerIndex] = constantBuffer->getSerial(); in syncUniformBuffersForShader()