Searched refs:mCurrentConstantBufferCSOffset (Results 1 – 2 of 2) sorted by relevance
637 ComputeConstantBufferArray<GLintptr> mCurrentConstantBufferCSOffset; variable
3614 mCurrentConstantBufferCSOffset[bufferIndex] == uniformBufferOffset && in syncUniformBuffersForShader()3633 mCurrentConstantBufferCSOffset[cache.registerIndex] = uniformBufferOffset; in syncUniformBuffersForShader()