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Searched refs:mCurrentConstantBufferCSSize (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h638 ComputeConstantBufferArray<GLsizeiptr> mCurrentConstantBufferCSSize; variable
DStateManager11.cpp3615 mCurrentConstantBufferCSSize[bufferIndex] == uniformBufferSize) in syncUniformBuffersForShader()
3634 mCurrentConstantBufferCSSize[cache.registerIndex] = uniformBufferSize; in syncUniformBuffersForShader()