Searched refs:mCurrentConstantBufferPS (Results 1 – 2 of 2) sorted by relevance
2482 auto ¤tSerial = mCurrentConstantBufferPS[slot]; in setPixelConstantBuffer()3359 if (mCurrentConstantBufferPS[slot] != shaderConstantBuffer->getSerial()) in applyUniformsForShader()3362 mCurrentConstantBufferPS[slot] = shaderConstantBuffer->getSerial(); in applyUniformsForShader()3586 if (mCurrentConstantBufferPS[bufferIndex] == constantBuffer->getSerial() && in syncUniformBuffersForShader()3605 mCurrentConstantBufferPS[cache.registerIndex] = constantBuffer->getSerial(); in syncUniformBuffersForShader()
628 FragmentConstantBufferArray<ResourceSerial> mCurrentConstantBufferPS; variable