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Searched refs:mCurrentConstantBufferPS (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp2482 auto &currentSerial = mCurrentConstantBufferPS[slot]; in setPixelConstantBuffer()
3359 if (mCurrentConstantBufferPS[slot] != shaderConstantBuffer->getSerial()) in applyUniformsForShader()
3362 mCurrentConstantBufferPS[slot] = shaderConstantBuffer->getSerial(); in applyUniformsForShader()
3586 if (mCurrentConstantBufferPS[bufferIndex] == constantBuffer->getSerial() && in syncUniformBuffersForShader()
3605 mCurrentConstantBufferPS[cache.registerIndex] = constantBuffer->getSerial(); in syncUniformBuffersForShader()
DStateManager11.h628 FragmentConstantBufferArray<ResourceSerial> mCurrentConstantBufferPS; variable