Searched refs:mCurrentConstantBufferPSOffset (Results 1 – 2 of 2) sorted by relevance
629 FragmentConstantBufferArray<GLintptr> mCurrentConstantBufferPSOffset; variable
2484 mCurrentConstantBufferPSOffset[slot] = 0; in setPixelConstantBuffer()3363 mCurrentConstantBufferPSOffset[slot] = 0; in applyUniformsForShader()3587 mCurrentConstantBufferPSOffset[bufferIndex] == uniformBufferOffset && in syncUniformBuffersForShader()3606 mCurrentConstantBufferPSOffset[cache.registerIndex] = uniformBufferOffset; in syncUniformBuffersForShader()