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Searched refs:mCurrentConstantBufferPSOffset (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h629 FragmentConstantBufferArray<GLintptr> mCurrentConstantBufferPSOffset; variable
DStateManager11.cpp2484 mCurrentConstantBufferPSOffset[slot] = 0; in setPixelConstantBuffer()
3363 mCurrentConstantBufferPSOffset[slot] = 0; in applyUniformsForShader()
3587 mCurrentConstantBufferPSOffset[bufferIndex] == uniformBufferOffset && in syncUniformBuffersForShader()
3606 mCurrentConstantBufferPSOffset[cache.registerIndex] = uniformBufferOffset; in syncUniformBuffersForShader()