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Searched refs:mCurrentConstantBufferPSSize (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h630 FragmentConstantBufferArray<GLsizeiptr> mCurrentConstantBufferPSSize; variable
DStateManager11.cpp2485 mCurrentConstantBufferPSSize[slot] = 0; in setPixelConstantBuffer()
3364 mCurrentConstantBufferPSSize[slot] = 0; in applyUniformsForShader()
3588 mCurrentConstantBufferPSSize[bufferIndex] == uniformBufferSize) in syncUniformBuffersForShader()
3607 mCurrentConstantBufferPSSize[cache.registerIndex] = uniformBufferSize; in syncUniformBuffersForShader()