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Searched refs:mCurrentConstantBufferVS (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp2453 auto &currentSerial = mCurrentConstantBufferVS[slot]; in setVertexConstantBuffer()
3349 if (mCurrentConstantBufferVS[slot] != shaderConstantBuffer->getSerial()) in applyUniformsForShader()
3352 mCurrentConstantBufferVS[slot] = shaderConstantBuffer->getSerial(); in applyUniformsForShader()
3558 if (mCurrentConstantBufferVS[bufferIndex] == constantBuffer->getSerial() && in syncUniformBuffersForShader()
3578 mCurrentConstantBufferVS[cache.registerIndex] = constantBuffer->getSerial(); in syncUniformBuffersForShader()
DStateManager11.h620 VertexConstantBufferArray<ResourceSerial> mCurrentConstantBufferVS; variable