Searched refs:mCurrentConstantBufferVS (Results 1 – 2 of 2) sorted by relevance
2453 auto ¤tSerial = mCurrentConstantBufferVS[slot]; in setVertexConstantBuffer()3349 if (mCurrentConstantBufferVS[slot] != shaderConstantBuffer->getSerial()) in applyUniformsForShader()3352 mCurrentConstantBufferVS[slot] = shaderConstantBuffer->getSerial(); in applyUniformsForShader()3558 if (mCurrentConstantBufferVS[bufferIndex] == constantBuffer->getSerial() && in syncUniformBuffersForShader()3578 mCurrentConstantBufferVS[cache.registerIndex] = constantBuffer->getSerial(); in syncUniformBuffersForShader()
620 VertexConstantBufferArray<ResourceSerial> mCurrentConstantBufferVS; variable