Searched refs:mCurrentConstantBufferVSOffset (Results 1 – 2 of 2) sorted by relevance
621 VertexConstantBufferArray<GLintptr> mCurrentConstantBufferVSOffset; variable
2455 mCurrentConstantBufferVSOffset[slot] = 0; in setVertexConstantBuffer()3353 mCurrentConstantBufferVSOffset[slot] = 0; in applyUniformsForShader()3559 mCurrentConstantBufferVSOffset[bufferIndex] == uniformBufferOffset && in syncUniformBuffersForShader()3579 mCurrentConstantBufferVSOffset[cache.registerIndex] = uniformBufferOffset; in syncUniformBuffersForShader()