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Searched refs:mCurrentConstantBufferVSOffset (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h621 VertexConstantBufferArray<GLintptr> mCurrentConstantBufferVSOffset; variable
DStateManager11.cpp2455 mCurrentConstantBufferVSOffset[slot] = 0; in setVertexConstantBuffer()
3353 mCurrentConstantBufferVSOffset[slot] = 0; in applyUniformsForShader()
3559 mCurrentConstantBufferVSOffset[bufferIndex] == uniformBufferOffset && in syncUniformBuffersForShader()
3579 mCurrentConstantBufferVSOffset[cache.registerIndex] = uniformBufferOffset; in syncUniformBuffersForShader()