Searched refs:mCurrentConstantBufferVSSize (Results 1 – 2 of 2) sorted by relevance
622 VertexConstantBufferArray<GLsizeiptr> mCurrentConstantBufferVSSize; variable
2456 mCurrentConstantBufferVSSize[slot] = 0; in setVertexConstantBuffer()3354 mCurrentConstantBufferVSSize[slot] = 0; in applyUniformsForShader()3560 mCurrentConstantBufferVSSize[bufferIndex] == uniformBufferSize) in syncUniformBuffersForShader()3580 mCurrentConstantBufferVSSize[cache.registerIndex] = uniformBufferSize; in syncUniformBuffersForShader()