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Searched refs:mCurrentConstantBufferVSSize (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h622 VertexConstantBufferArray<GLsizeiptr> mCurrentConstantBufferVSSize; variable
DStateManager11.cpp2456 mCurrentConstantBufferVSSize[slot] = 0; in setVertexConstantBuffer()
3354 mCurrentConstantBufferVSSize[slot] = 0; in applyUniformsForShader()
3560 mCurrentConstantBufferVSSize[bufferIndex] == uniformBufferSize) in syncUniformBuffersForShader()
3580 mCurrentConstantBufferVSSize[cache.registerIndex] = uniformBufferSize; in syncUniformBuffersForShader()