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Searched refs:mCurrentFrame (Results 1 – 8 of 8) sorted by relevance

/external/oboe/src/flowgraph/resampler/
DLinearResampler.cpp24 mCurrentFrame = std::make_unique<float[]>(getChannelCount()); in LinearResampler()
28 memcpy(mPreviousFrame.get(), mCurrentFrame.get(), sizeof(float) * getChannelCount()); in writeFrame()
29 memcpy(mCurrentFrame.get(), frame, sizeof(float) * getChannelCount()); in writeFrame()
34 float *current = mCurrentFrame.get(); in readFrame()
DLinearResampler.h40 std::unique_ptr<float[]> mCurrentFrame; variable
/external/angle/samples/capture_replay/
DCaptureReplay.cpp63 kReplayFrameStart + (mCurrentFrame % ((kReplayFrameEnd - kReplayFrameStart) + 1)); in draw()
70 mCurrentFrame++; in draw()
74 uint32_t mCurrentFrame = 0; member in CaptureReplaySample
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Drdtsc_core.h130 pBucketMgr->mCurrentFrame = 0; in rdtscReset()
171 pBucketMgr->mCurrentFrame++; in rdtscEndFrame()
173 if (pBucketMgr->mCurrentFrame == KNOB_BUCKETS_START_FRAME && in rdtscEndFrame()
179 if (pBucketMgr->mCurrentFrame == KNOB_BUCKETS_END_FRAME && in rdtscEndFrame()
/external/mesa3d/src/gallium/drivers/swr/rasterizer/common/
Drdtsc_buckets.h52 uint32_t mCurrentFrame;
58 …BucketManager(std::string name) : mCurrentFrame(0), mBucketsInitialized(false), mBucketMgrName(nam… in BucketManager()
/external/angle/src/tests/perf_tests/
DTracePerfTest.cpp147 uint32_t mCurrentFrame = 0; member in __anon75ef38220111::TracePerfTest
1051 mCurrentFrame = mStartFrame; in initializeBenchmark()
1174 if (mCurrentFrame == mStartFrame) in drawBenchmark()
1192 sprintf(frameName, "Frame %u", mCurrentFrame); in drawBenchmark()
1196 mTraceLibrary->replayFrame(mCurrentFrame); in drawBenchmark()
1271 if (mCurrentFrame == mEndFrame) in drawBenchmark()
1274 mCurrentFrame = mStartFrame; in drawBenchmark()
1278 mCurrentFrame++; in drawBenchmark()
1542 static_cast<uint32_t>(gScreenShotFrame) == mCurrentFrame) in swap()
/external/oboe/samples/RhythmGame/src/main/cpp/
DGame.cpp128 mCurrentFrame, in onAudioReady()
136 mCurrentFrame++; in onAudioReady()
DGame.h70 std::atomic<int64_t> mCurrentFrame { 0 };