Searched refs:mCurrentFramebufferDesc (Results 1 – 2 of 2) sorted by relevance
587 mCurrentFramebufferDesc.getLayerCount()); in clearImpl()1143 mCurrentFramebufferDesc.getWriteControlMode() != gl::SrgbWriteControlMode::Default; in blit()1199 mCurrentFramebufferDesc.getLayerCount() == 1 && in blit()1329 mCurrentFramebufferDesc.updateColorResolve(colorIndexGL, resolveImageViewSerial); in updateColorResolveAttachment()1336 mCurrentFramebufferDesc.updateColorResolve(colorIndexGL, in removeColorResolveAttachment()1376 mCurrentFramebufferDesc.updateLayerCount(layerCount); in updateLayerCount()1377 mCurrentFramebufferDesc.updateIsMultiview(isMultiview); in updateLayerCount()1399 mCurrentFramebufferDesc.getColorImageViewSerial(drawColorIndexGL); in resolveColorWithSubpass()1420 drawRenderTarget->onColorResolve(contextVk, mCurrentFramebufferDesc.getLayerCount()); in resolveColorWithSubpass()1677 mCurrentFramebufferDesc.updateColor(colorIndexGL, renderTarget->getDrawSubresourceSerial()); in updateColorAttachment()[all …]
261 vk::FramebufferDesc mCurrentFramebufferDesc; variable