Searched refs:mCurrentShaderReadStageMask (Results 1 – 2 of 2) sorted by relevance
3832 mCurrentShaderReadStageMask(other.mCurrentShaderReadStageMask), in ImageHelper()3867 mCurrentShaderReadStageMask = 0; in resetCachedProperties()4915 if (mCurrentShaderReadStageMask) in barrierImpl()4917 srcStageMask |= mCurrentShaderReadStageMask; in barrierImpl()4918 mCurrentShaderReadStageMask = 0; in barrierImpl()4966 bool isNewReadStage = (mCurrentShaderReadStageMask & dstStageMask) != dstStageMask; in updateLayoutAndBarrier()4976 mCurrentShaderReadStageMask |= dstStageMask; in updateLayoutAndBarrier()4987 if (mCurrentShaderReadStageMask) in updateLayoutAndBarrier()4989 srcStageMask |= mCurrentShaderReadStageMask; in updateLayoutAndBarrier()4990 mCurrentShaderReadStageMask = 0; in updateLayoutAndBarrier()[all …]
2095 VkPipelineStageFlags mCurrentShaderReadStageMask; variable