Searched refs:mCurrentVertexBuffers (Results 1 – 2 of 2) sorted by relevance
569 gl::AttribArray<ID3D11Buffer *> mCurrentVertexBuffers; variable
755 mCurrentVertexBuffers.fill(nullptr); in StateManager11()2120 if (buffer != mCurrentVertexBuffers[bufferIndex] || in queueVertexBufferChange()2126 mCurrentVertexBuffers[bufferIndex] = buffer; in queueVertexBufferChange()2148 &mCurrentVertexBuffers[start], &mCurrentVertexStrides[start], in applyVertexBufferChanges()