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Searched refs:mCurrentVertexBuffers (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h569 gl::AttribArray<ID3D11Buffer *> mCurrentVertexBuffers; variable
DStateManager11.cpp755 mCurrentVertexBuffers.fill(nullptr); in StateManager11()
2120 if (buffer != mCurrentVertexBuffers[bufferIndex] || in queueVertexBufferChange()
2126 mCurrentVertexBuffers[bufferIndex] = buffer; in queueVertexBufferChange()
2148 &mCurrentVertexBuffers[start], &mCurrentVertexStrides[start], in applyVertexBufferChanges()