Searched refs:mCurrentVertexOffsets (Results 1 – 2 of 2) sorted by relevance
757 mCurrentVertexOffsets.fill(std::numeric_limits<UINT>::max()); in StateManager11()2122 offset != mCurrentVertexOffsets[bufferIndex]) in queueVertexBufferChange()2128 mCurrentVertexOffsets[bufferIndex] = offset; in queueVertexBufferChange()2149 &mCurrentVertexOffsets[start]); in applyVertexBufferChanges()3260 if (offset != mCurrentVertexOffsets[bufferIndex]) in updateVertexOffsetsForPointSpritesEmulation()3264 mCurrentVertexOffsets[bufferIndex] = offset; in updateVertexOffsetsForPointSpritesEmulation()
571 gl::AttribArray<UINT> mCurrentVertexOffsets; variable