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Searched refs:mCurrentVertexOffsets (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp757 mCurrentVertexOffsets.fill(std::numeric_limits<UINT>::max()); in StateManager11()
2122 offset != mCurrentVertexOffsets[bufferIndex]) in queueVertexBufferChange()
2128 mCurrentVertexOffsets[bufferIndex] = offset; in queueVertexBufferChange()
2149 &mCurrentVertexOffsets[start]); in applyVertexBufferChanges()
3260 if (offset != mCurrentVertexOffsets[bufferIndex]) in updateVertexOffsetsForPointSpritesEmulation()
3264 mCurrentVertexOffsets[bufferIndex] = offset; in updateVertexOffsetsForPointSpritesEmulation()
DStateManager11.h571 gl::AttribArray<UINT> mCurrentVertexOffsets; variable