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Searched refs:mCurrentVertexStrides (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h570 gl::AttribArray<UINT> mCurrentVertexStrides; variable
DStateManager11.cpp756 mCurrentVertexStrides.fill(std::numeric_limits<UINT>::max()); in StateManager11()
2121 stride != mCurrentVertexStrides[bufferIndex] || in queueVertexBufferChange()
2127 mCurrentVertexStrides[bufferIndex] = stride; in queueVertexBufferChange()
2148 &mCurrentVertexBuffers[start], &mCurrentVertexStrides[start], in applyVertexBufferChanges()