Searched refs:mCurrentVertexStrides (Results 1 – 2 of 2) sorted by relevance
570 gl::AttribArray<UINT> mCurrentVertexStrides; variable
756 mCurrentVertexStrides.fill(std::numeric_limits<UINT>::max()); in StateManager11()2121 stride != mCurrentVertexStrides[bufferIndex] || in queueVertexBufferChange()2127 mCurrentVertexStrides[bufferIndex] = stride; in queueVertexBufferChange()2148 &mCurrentVertexBuffers[start], &mCurrentVertexStrides[start], in applyVertexBufferChanges()