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Searched refs:mD3DShaderStorageBlocks (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1041 ASSERT(mD3DShaderStorageBlocks.empty()); in load()
1049 mD3DShaderStorageBlocks.push_back(shaderStorageBlock); in load()
1369 stream->writeInt(mD3DShaderStorageBlocks.size()); in save()
1370 for (const D3DInterfaceBlock &shaderStorageBlock : mD3DShaderStorageBlocks) in save()
2167 ASSERT(mD3DShaderStorageBlocks.empty()); in initializeShaderStorageBlocks()
2195 mD3DShaderStorageBlocks.push_back(d3dShaderStorageBlock); in initializeShaderStorageBlocks()
2375 return mD3DShaderStorageBlocks[blockIndex].mShaderRegisterIndexes[shaderType]; in getShaderStorageBufferRegisterIndex()
3022 mD3DShaderStorageBlocks.clear(); in reset()
DProgramD3D.h586 std::vector<D3DInterfaceBlock> mD3DShaderStorageBlocks; variable