Searched refs:mD3DShaderStorageBlocks (Results 1 – 2 of 2) sorted by relevance
1041 ASSERT(mD3DShaderStorageBlocks.empty()); in load()1049 mD3DShaderStorageBlocks.push_back(shaderStorageBlock); in load()1369 stream->writeInt(mD3DShaderStorageBlocks.size()); in save()1370 for (const D3DInterfaceBlock &shaderStorageBlock : mD3DShaderStorageBlocks) in save()2167 ASSERT(mD3DShaderStorageBlocks.empty()); in initializeShaderStorageBlocks()2195 mD3DShaderStorageBlocks.push_back(d3dShaderStorageBlock); in initializeShaderStorageBlocks()2375 return mD3DShaderStorageBlocks[blockIndex].mShaderRegisterIndexes[shaderType]; in getShaderStorageBufferRegisterIndex()3022 mD3DShaderStorageBlocks.clear(); in reset()
586 std::vector<D3DInterfaceBlock> mD3DShaderStorageBlocks; variable