Searched refs:mDebugInfo (Results 1 – 4 of 4) sorted by relevance
142 if (mDebugInfo.empty()) in getDebugInfo()147 return mDebugInfo + std::string("\n// ") + gl::GetShaderTypeString(mState.getShaderType()) + in getDebugInfo()175 mDebugInfo.clear(); in uncompile()361 mDebugInfo += std::string("// ") + gl::GetShaderTypeString(mState.getShaderType()) + in compile()363 mDebugInfo += "\n// GLSL BEGIN\n\n" + mState.getSource() + "\n\n// GLSL END\n\n\n"; in compile()364 mDebugInfo += in compile()
37 return mDebugInfo; in getDebugInfo()42 mDebugInfo += info; in appendDebugInfo()
63 void appendDebugInfo(const std::string &info) const { mDebugInfo += info; } in appendDebugInfo()104 mutable std::string mDebugInfo; variable
38 std::string mDebugInfo; variable