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Searched refs:mDebugInfo (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DShaderD3D.cpp142 if (mDebugInfo.empty()) in getDebugInfo()
147 return mDebugInfo + std::string("\n// ") + gl::GetShaderTypeString(mState.getShaderType()) + in getDebugInfo()
175 mDebugInfo.clear(); in uncompile()
361 mDebugInfo += std::string("// ") + gl::GetShaderTypeString(mState.getShaderType()) + in compile()
363 mDebugInfo += "\n// GLSL BEGIN\n\n" + mState.getSource() + "\n\n// GLSL END\n\n\n"; in compile()
364 mDebugInfo += in compile()
DShaderExecutableD3D.cpp37 return mDebugInfo; in getDebugInfo()
42 mDebugInfo += info; in appendDebugInfo()
DShaderD3D.h63 void appendDebugInfo(const std::string &info) const { mDebugInfo += info; } in appendDebugInfo()
104 mutable std::string mDebugInfo; variable
DShaderExecutableD3D.h38 std::string mDebugInfo; variable