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Searched refs:mDefaultUniformBlocksDirty (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramVk.h109 bool dirtyUniforms() const { return mDefaultUniformBlocksDirty.any(); } in dirtyUniforms()
112 return mDefaultUniformBlocksDirty[shaderType]; in isShaderUniformDirty()
118 mDefaultUniformBlocksDirty.set(shaderType); in setShaderUniformDirtyBit()
123 mDefaultUniformBlocksDirty.reset(shaderType); in clearShaderUniformDirtyBit()
217 gl::ShaderBitSet mDefaultUniformBlocksDirty; variable
DProgramVk.cpp407 mDefaultUniformBlocksDirty.set(shaderType); in resizeUniformBlockMemory()
445 mDefaultUniformBlocksDirty.set(shaderType); in setUniformImpl()
480 mDefaultUniformBlocksDirty.set(shaderType); in setUniformImpl()
609 mDefaultUniformBlocksDirty.set(shaderType); in setUniformMatrixfv()
707 if (mDefaultUniformBlocksDirty[shaderType]) in calcUniformUpdateRequiredSpace()
745 mDefaultUniformBlocksDirty.set(shaderType); in updateUniforms()
757 if (mDefaultUniformBlocksDirty[shaderType]) in updateUniforms()
763 mDefaultUniformBlocksDirty.reset(shaderType); in updateUniforms()
/external/angle/src/libANGLE/renderer/metal/
DProgramMtl.mm584 mDefaultUniformBlocksDirty.set(shaderType);
911 mDefaultUniformBlocksDirty.set(shaderType);
946 mDefaultUniformBlocksDirty.set(shaderType);
1065 mDefaultUniformBlocksDirty.set(shaderType);
1177 mDefaultUniformBlocksDirty.set();
1209 if (!mDefaultUniformBlocksDirty[shaderType] || !mCurrentShaderVariants[shaderType])
1230 mDefaultUniformBlocksDirty.reset(shaderType);
DProgramMtl.h249 gl::ShaderBitSet mDefaultUniformBlocksDirty; variable