Searched refs:mDefaultUniformBlocksDirty (Results 1 – 4 of 4) sorted by relevance
109 bool dirtyUniforms() const { return mDefaultUniformBlocksDirty.any(); } in dirtyUniforms()112 return mDefaultUniformBlocksDirty[shaderType]; in isShaderUniformDirty()118 mDefaultUniformBlocksDirty.set(shaderType); in setShaderUniformDirtyBit()123 mDefaultUniformBlocksDirty.reset(shaderType); in clearShaderUniformDirtyBit()217 gl::ShaderBitSet mDefaultUniformBlocksDirty; variable
407 mDefaultUniformBlocksDirty.set(shaderType); in resizeUniformBlockMemory()445 mDefaultUniformBlocksDirty.set(shaderType); in setUniformImpl()480 mDefaultUniformBlocksDirty.set(shaderType); in setUniformImpl()609 mDefaultUniformBlocksDirty.set(shaderType); in setUniformMatrixfv()707 if (mDefaultUniformBlocksDirty[shaderType]) in calcUniformUpdateRequiredSpace()745 mDefaultUniformBlocksDirty.set(shaderType); in updateUniforms()757 if (mDefaultUniformBlocksDirty[shaderType]) in updateUniforms()763 mDefaultUniformBlocksDirty.reset(shaderType); in updateUniforms()
584 mDefaultUniformBlocksDirty.set(shaderType);911 mDefaultUniformBlocksDirty.set(shaderType);946 mDefaultUniformBlocksDirty.set(shaderType);1065 mDefaultUniformBlocksDirty.set(shaderType);1177 mDefaultUniformBlocksDirty.set();1209 if (!mDefaultUniformBlocksDirty[shaderType] || !mCurrentShaderVariants[shaderType])1230 mDefaultUniformBlocksDirty.reset(shaderType);
249 gl::ShaderBitSet mDefaultUniformBlocksDirty; variable