Searched refs:mDefaultVAOState (Results 1 – 2 of 2) sorted by relevance
81 mDefaultVAOState(rendererCaps.maxVertexAttributes, rendererCaps.maxVertexAttribBindings), in StateManagerGL()82 mVAOState(&mDefaultVAOState), in StateManagerGL()238 bindVertexArray(0, &mDefaultVAOState); in deleteVertexArray()2035 for (size_t attrib = 0; attrib < mDefaultVAOState.attributes.size(); attrib++) in syncState()2042 for (size_t binding = 0; binding < mDefaultVAOState.bindings.size(); binding++) in syncState()2518 return &mDefaultVAOState; in getDefaultVAOState()
380 VertexArrayStateGL mDefaultVAOState; variable