Home
last modified time | relevance | path

Searched refs:mDepthMask (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp120 mDepthMask(true),
1513 mDepthMask = mask; in setDepthMask()
1514 mFunctions->depthMask(mDepthMask); in setDepthMask()
2703 if (mDepthMask != state->depthMask) in syncFromNativeContext()
2705 mDepthMask = state->depthMask; in syncFromNativeContext()
DStateManagerGL.h464 bool mDepthMask; variable