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Searched refs:mDepthStencilFormat (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/OpenGL/libEGL/
DSurface.cpp92 if(config->mDepthStencilFormat != sw::FORMAT_NULL) in initialize()
96 …depthStencil = libGLESv2->createDepthStencil(width, height, config->mDepthStencilFormat, config->m… in initialize()
100 …depthStencil = libGLES_CM->createDepthStencil(width, height, config->mDepthStencilFormat, config->… in initialize()
DConfig.h40 const sw::Format mDepthStencilFormat; variable
DConfig.cpp41 …: mRenderTargetFormat(renderTargetFormat), mDepthStencilFormat(depthStencilFormat), mMultiSample(m… in Config()
/external/angle/src/libANGLE/renderer/d3d/
DSurfaceD3D.cpp42 mDepthStencilFormat(state.config->depthStencilFormat), in SurfaceD3D()
206 mDepthStencilFormat, mOrientation, mState.config->samples); in resetSwapChain()
DSurfaceD3D.h98 GLenum mDepthStencilFormat; variable