Searched refs:mDepthStencilFormat (Results 1 – 5 of 5) sorted by relevance
/external/swiftshader/src/OpenGL/libEGL/ |
D | Surface.cpp | 92 if(config->mDepthStencilFormat != sw::FORMAT_NULL) in initialize() 96 …depthStencil = libGLESv2->createDepthStencil(width, height, config->mDepthStencilFormat, config->m… in initialize() 100 …depthStencil = libGLES_CM->createDepthStencil(width, height, config->mDepthStencilFormat, config->… in initialize()
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D | Config.h | 40 const sw::Format mDepthStencilFormat; variable
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D | Config.cpp | 41 …: mRenderTargetFormat(renderTargetFormat), mDepthStencilFormat(depthStencilFormat), mMultiSample(m… in Config()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | SurfaceD3D.cpp | 42 mDepthStencilFormat(state.config->depthStencilFormat), in SurfaceD3D() 206 mDepthStencilFormat, mOrientation, mState.config->samples); in resetSwapChain()
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D | SurfaceD3D.h | 98 GLenum mDepthStencilFormat; variable
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