Searched refs:mDepthStencilImage (Results 1 – 4 of 4) sorted by relevance
/external/angle/src/libANGLE/renderer/vulkan/ |
D | SurfaceVk.cpp | 508 mDepthStencilRenderTarget.init(&mDepthStencilImage, &mDepthStencilImageViews, nullptr, nullptr, in WindowSurfaceVk() 510 mDepthStencilImageBinding.bind(&mDepthStencilImage); in WindowSurfaceVk() 1131 ANGLE_TRY(mDepthStencilImage.init(context, gl::TextureType::_2D, vkExtents, dsFormat, in createSwapChain() 1134 ANGLE_TRY(mDepthStencilImage.initMemory(context, mState.hasProtectedContent(), in createSwapChain() 1138 mDepthStencilRenderTarget.init(&mDepthStencilImage, &mDepthStencilImageViews, nullptr, in createSwapChain() 1226 if (mDepthStencilImage.valid()) in releaseSwapchainImages() 1228 mDepthStencilImage.releaseImageFromShareContexts(renderer, contextVk); in releaseSwapchainImages() 1229 mDepthStencilImage.releaseStagingBuffer(renderer); in releaseSwapchainImages() 1268 mDepthStencilImage.destroy(renderer); in destroySwapChainImages() 1837 if (mDepthStencilImage.valid()) in getCurrentFramebuffer() [all …]
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D | vk_helpers.cpp | 917 mDepthStencilImage(nullptr), 969 mDepthStencilImage = nullptr; in reset() 1148 mDepthStencilImage = image; in depthStencilImagesDraw() 1240 if (mDepthStencilImage) in updateStartedRenderPassWithDepthMode() 1244 mDepthStencilImage->setRenderPassUsageFlag(RenderPassUsage::ReadOnlyAttachment); in updateStartedRenderPassWithDepthMode() 1248 mDepthStencilImage->clearRenderPassUsageFlag(RenderPassUsage::ReadOnlyAttachment); in updateStartedRenderPassWithDepthMode() 1269 if (mDepthStencilImage) in restoreDepthContent() 1271 ASSERT(mDepthStencilImage->valid()); in restoreDepthContent() 1272 mDepthStencilImage->restoreSubresourceContent( in restoreDepthContent() 1281 if (mDepthStencilImage) in restoreStencilContent() [all …]
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D | SurfaceVk.h | 337 vk::ImageHelper mDepthStencilImage; variable
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D | vk_helpers.h | 1304 ImageHelper *mDepthStencilImage; variable
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