Searched refs:mDepthStencilTextureMode (Results 1 – 3 of 3) sorted by relevance
146 GLenum getDepthStencilTextureMode() const { return mDepthStencilTextureMode; } in getDepthStencilTextureMode()147 bool isStencilMode() const { return mDepthStencilTextureMode == GL_STENCIL_INDEX; } in isStencilMode()217 GLenum mDepthStencilTextureMode; variable
142 mDepthStencilTextureMode(GL_DEPTH_COMPONENT), in TextureState()454 mDepthStencilTextureMode == GL_STENCIL_INDEX) in computeSamplerCompleteness()1035 if (mState.mDepthStencilTextureMode != mode) in setDepthStencilTextureMode()1037 mState.mDepthStencilTextureMode = mode; in setDepthStencilTextureMode()1044 return mState.mDepthStencilTextureMode; in getDepthStencilTextureMode()
1588 GLenum mDepthStencilTextureMode = mState.getDepthStencilTextureMode(); in syncState() local1591 GL_DEPTH_STENCIL_TEXTURE_MODE, mDepthStencilTextureMode)); in syncState()