Home
last modified time | relevance | path

Searched refs:mDepthTexture (Results 1 – 8 of 8) sorted by relevance

/external/angle/samples/multiview/
DMultiview.cpp55 mDepthTexture(0), in MultiviewSample()
90 glGenTextures(1, &mDepthTexture); in initialize()
91 glBindTexture(GL_TEXTURE_2D_ARRAY, mDepthTexture); in initialize()
100 glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, mDepthTexture, 0, 0, in initialize()
244 glDeleteTextures(1, &mDepthTexture); in destroy()
365 GLuint mDepthTexture; member in MultiviewSample
/external/angle/src/tests/gl_tests/
DBuiltinVariableTest.cpp230 glBindTexture(GL_TEXTURE_2D, mDepthTexture); in testSetUp()
238 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, mDepthTexture, in testSetUp()
274 GLTexture mDepthTexture; member in BuiltinVariableFragDepthClampingFloatRBOTest
DMultiviewDrawTest.cpp70 mDepthTexture(0u), in MultiviewFramebufferTestBase()
95 glGenTextures(1, &mDepthTexture); in updateFBOs()
98 mDepthTexture, 0u); in updateFBOs()
105 mColorTexture, mDepthTexture, 0u); in updateFBOs()
235 GLuint mDepthTexture; member in MultiviewFramebufferTestBase
265 if (mDepthTexture) in freeFBOs()
267 glDeleteTextures(1, &mDepthTexture); in freeFBOs()
268 mDepthTexture = 0; in freeFBOs()
DDepthStencilTest.cpp63 glBindRenderbuffer(GL_RENDERBUFFER, mDepthTexture); in testSetUp()
67 mDepthTexture); in testSetUp()
101 GLRenderbuffer mDepthTexture; member in __anon993cec130111::DepthStencilTest
DClearTest.cpp265 glBindRenderbuffer(GL_RENDERBUFFER, mDepthTexture); in testSetUp()
269 mDepthTexture); in testSetUp()
298 GLRenderbuffer mDepthTexture; member in __anon43b153d30111::VulkanClearTest
/external/angle/src/tests/perf_tests/
DMultiviewPerf.cpp200 GLTexture mDepthTexture; member in __anonf45e2d590111::MultiviewBenchmark
237 glBindTexture(GL_TEXTURE_2D, mDepthTexture); in initializeBenchmark()
245 mDepthTexture, 0); in initializeBenchmark()
255 glBindTexture(GL_TEXTURE_2D_ARRAY, mDepthTexture); in initializeBenchmark()
262 glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, mDepthTexture, 0, in initializeBenchmark()
/external/angle/src/libANGLE/renderer/metal/
DSurfaceMtl.mm123 mDepthTexture = nullptr;
265 if (mDepthTexture)
335 if (mDepthFormat.valid() && (!mDepthTexture || mDepthTexture->sizeAt0() != size))
338 /** renderTargetOnly */ false, &mDepthTexture));
340 mDepthRenderTarget.set(mDepthTexture, mtl::kZeroNativeMipLevel, 0, mDepthFormat);
347 mStencilTexture = mDepthTexture;
DSurfaceMtl.h99 mtl::TextureRef mDepthTexture; variable