/external/angle/samples/multiview/ |
D | Multiview.cpp | 55 mDepthTexture(0), in MultiviewSample() 90 glGenTextures(1, &mDepthTexture); in initialize() 91 glBindTexture(GL_TEXTURE_2D_ARRAY, mDepthTexture); in initialize() 100 glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, mDepthTexture, 0, 0, in initialize() 244 glDeleteTextures(1, &mDepthTexture); in destroy() 365 GLuint mDepthTexture; member in MultiviewSample
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/external/angle/src/tests/gl_tests/ |
D | BuiltinVariableTest.cpp | 230 glBindTexture(GL_TEXTURE_2D, mDepthTexture); in testSetUp() 238 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, mDepthTexture, in testSetUp() 274 GLTexture mDepthTexture; member in BuiltinVariableFragDepthClampingFloatRBOTest
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D | MultiviewDrawTest.cpp | 70 mDepthTexture(0u), in MultiviewFramebufferTestBase() 95 glGenTextures(1, &mDepthTexture); in updateFBOs() 98 mDepthTexture, 0u); in updateFBOs() 105 mColorTexture, mDepthTexture, 0u); in updateFBOs() 235 GLuint mDepthTexture; member in MultiviewFramebufferTestBase 265 if (mDepthTexture) in freeFBOs() 267 glDeleteTextures(1, &mDepthTexture); in freeFBOs() 268 mDepthTexture = 0; in freeFBOs()
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D | DepthStencilTest.cpp | 63 glBindRenderbuffer(GL_RENDERBUFFER, mDepthTexture); in testSetUp() 67 mDepthTexture); in testSetUp() 101 GLRenderbuffer mDepthTexture; member in __anon993cec130111::DepthStencilTest
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D | ClearTest.cpp | 265 glBindRenderbuffer(GL_RENDERBUFFER, mDepthTexture); in testSetUp() 269 mDepthTexture); in testSetUp() 298 GLRenderbuffer mDepthTexture; member in __anon43b153d30111::VulkanClearTest
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/external/angle/src/tests/perf_tests/ |
D | MultiviewPerf.cpp | 200 GLTexture mDepthTexture; member in __anonf45e2d590111::MultiviewBenchmark 237 glBindTexture(GL_TEXTURE_2D, mDepthTexture); in initializeBenchmark() 245 mDepthTexture, 0); in initializeBenchmark() 255 glBindTexture(GL_TEXTURE_2D_ARRAY, mDepthTexture); in initializeBenchmark() 262 glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, mDepthTexture, 0, in initializeBenchmark()
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/external/angle/src/libANGLE/renderer/metal/ |
D | SurfaceMtl.mm | 123 mDepthTexture = nullptr; 265 if (mDepthTexture) 335 if (mDepthFormat.valid() && (!mDepthTexture || mDepthTexture->sizeAt0() != size)) 338 /** renderTargetOnly */ false, &mDepthTexture)); 340 mDepthRenderTarget.set(mDepthTexture, mtl::kZeroNativeMipLevel, 0, mDepthFormat); 347 mStencilTexture = mDepthTexture;
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D | SurfaceMtl.h | 99 mtl::TextureRef mDepthTexture; variable
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