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Searched refs:mDescriptorSets (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp275 mDescriptorSets.fill(VK_NULL_HANDLE); in reset()
473 mDescriptorSets[DescriptorSetIndex::UniformsAndXfb] = descriptorSet; in allocUniformAndXfbDescriptorSet()
493 mDescriptorSets[DescriptorSetIndex::UniformsAndXfb]); in allocUniformAndXfbDescriptorSet()
517 &mDescriptorSets[descriptorSetIndex], newPoolAllocatedOut)); in allocateDescriptorSetAndGetInfo()
1169 *bufferHelper, 0, size, mDescriptorSets[DescriptorSetIndex::UniformsAndXfb], in updateDefaultUniformsDescriptorSet()
1179 if (mDescriptorSets[DescriptorSetIndex::ShaderResource] == VK_NULL_HANDLE) in getOrAllocateShaderResourcesDescriptorSet()
1194 *shaderBuffersDesc, mDescriptorSets[DescriptorSetIndex::ShaderResource]); in getOrAllocateShaderResourcesDescriptorSet()
1197 *descriptorSetOut = mDescriptorSets[DescriptorSetIndex::ShaderResource]; in getOrAllocateShaderResourcesDescriptorSet()
1504 mDescriptorSets[DescriptorSetIndex::ShaderResource] = VK_NULL_HANDLE; in updateShaderResourcesDescriptorSet()
1513 mDescriptorSets[DescriptorSetIndex::ShaderResource] = descriptorSet; in updateShaderResourcesDescriptorSet()
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DProgramExecutableVk.h274 vk::DescriptorSetArray<VkDescriptorSet> mDescriptorSets; variable