Searched refs:mDeviceCaps (Results 1 – 2 of 2) sorted by relevance
252 result = mD3d9->GetDeviceCaps(mAdapter, mDeviceType, &mDeviceCaps); in initialize()277 if (mDeviceCaps.PixelShaderVersion < D3DPS_VERSION(minShaderModel, 0)) in initialize()286 if ((mDeviceCaps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES) == 0) in initialize()365 mVertexTextureSupport = mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0) && in initialize()384 if (mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0)) in initializeDevice()386 mDevice->SetRenderState(D3DRS_POINTSIZE_MAX, (DWORD &)mDeviceCaps.MaxPointSize); in initializeDevice()469 if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE) in generateConfigs()474 if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_ONE) in generateConfigs()479 if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_TWO) in generateConfigs()484 if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_THREE) in generateConfigs()[all …]
501 D3DCAPS9 mDeviceCaps; variable