Searched refs:mDirtyActiveTextures (Results 1 – 2 of 2) sorted by relevance
624 mDirtyActiveTextures.set(textureIndex); in setActiveTextureDirty()3224 if (mDirtyActiveTextures.none()) in syncActiveTextures()3229 for (size_t textureUnit : mDirtyActiveTextures) in syncActiveTextures()3243 mDirtyActiveTextures.reset(); in syncActiveTextures()
1152 ActiveTextureMask mDirtyActiveTextures; variable