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Searched refs:mDirtyImages (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DTextureD3D.cpp81 mDirtyImages(true), in TextureD3D()
117 mDirtyImages = true; in getImageAndSyncFromStorage()
265 mDirtyImages = true; in setImageImpl()
297 mDirtyImages = true; in subImage()
329 mDirtyImages = true; in setCompressedImageImpl()
354 mDirtyImages = true; in subImageCompressed()
546 mDirtyImages = !renderableStorage; in generateMipmapUsingImages()
548 if (mTexStorage && mDirtyImages) in generateMipmapUsingImages()
834 mDirtyImages = true; in initializeContents()
1096 mDirtyImages = true; in copyImage()
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DTextureD3D.h42 bool hasDirtyImages() const { return mDirtyImages; } in hasDirtyImages()
43 void resetDirty() { mDirtyImages = false; } in resetDirty()
194 bool mDirtyImages; variable
/external/angle/src/libANGLE/
DState.cpp3329 if (mDirtyImages.none()) in syncImages()
3332 for (size_t imageUnitIndex : mDirtyImages) in syncImages()
3341 mDirtyImages.reset(); in syncImages()
3614 mDirtyImages.set(unit); in onImageStateChange()
DState.h1155 ImageUnitMask mDirtyImages; variable