Searched refs:mDirtyImages (Results 1 – 4 of 4) sorted by relevance
81 mDirtyImages(true), in TextureD3D()117 mDirtyImages = true; in getImageAndSyncFromStorage()265 mDirtyImages = true; in setImageImpl()297 mDirtyImages = true; in subImage()329 mDirtyImages = true; in setCompressedImageImpl()354 mDirtyImages = true; in subImageCompressed()546 mDirtyImages = !renderableStorage; in generateMipmapUsingImages()548 if (mTexStorage && mDirtyImages) in generateMipmapUsingImages()834 mDirtyImages = true; in initializeContents()1096 mDirtyImages = true; in copyImage()[all …]
42 bool hasDirtyImages() const { return mDirtyImages; } in hasDirtyImages()43 void resetDirty() { mDirtyImages = false; } in resetDirty()194 bool mDirtyImages; variable
3329 if (mDirtyImages.none()) in syncImages()3332 for (size_t imageUnitIndex : mDirtyImages) in syncImages()3341 mDirtyImages.reset(); in syncImages()3614 mDirtyImages.set(unit); in onImageStateChange()
1155 ImageUnitMask mDirtyImages; variable