Home
last modified time | relevance | path

Searched refs:mDirtyVertexBufferRange (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp690 mDirtyVertexBufferRange(gl::MAX_VERTEX_ATTRIBS, 0), in StateManager11()
1588 mDirtyVertexBufferRange = gl::RangeUI(0, limit); in invalidateVertexBuffer()
2076 mDirtyVertexBufferRange.extend(static_cast<unsigned int>(attribIndex)); in syncCurrentValueAttribs()
2124 mDirtyVertexBufferRange.extend(static_cast<unsigned int>(bufferIndex)); in queueVertexBufferChange()
2137 if (mDirtyVertexBufferRange.empty()) in applyVertexBufferChanges()
2142 ASSERT(mDirtyVertexBufferRange.high() <= gl::MAX_VERTEX_ATTRIBS); in applyVertexBufferChanges()
2144 UINT start = static_cast<UINT>(mDirtyVertexBufferRange.low()); in applyVertexBufferChanges()
2147 deviceContext->IASetVertexBuffers(start, static_cast<UINT>(mDirtyVertexBufferRange.length()), in applyVertexBufferChanges()
2151 mDirtyVertexBufferRange = gl::RangeUI(gl::MAX_VERTEX_ATTRIBS, 0); in applyVertexBufferChanges()
3263 mDirtyVertexBufferRange.extend(static_cast<unsigned int>(bufferIndex)); in updateVertexOffsetsForPointSpritesEmulation()
DStateManager11.h572 gl::RangeUI mDirtyVertexBufferRange; variable