Searched refs:mDirtyVertexBufferRange (Results 1 – 2 of 2) sorted by relevance
690 mDirtyVertexBufferRange(gl::MAX_VERTEX_ATTRIBS, 0), in StateManager11()1588 mDirtyVertexBufferRange = gl::RangeUI(0, limit); in invalidateVertexBuffer()2076 mDirtyVertexBufferRange.extend(static_cast<unsigned int>(attribIndex)); in syncCurrentValueAttribs()2124 mDirtyVertexBufferRange.extend(static_cast<unsigned int>(bufferIndex)); in queueVertexBufferChange()2137 if (mDirtyVertexBufferRange.empty()) in applyVertexBufferChanges()2142 ASSERT(mDirtyVertexBufferRange.high() <= gl::MAX_VERTEX_ATTRIBS); in applyVertexBufferChanges()2144 UINT start = static_cast<UINT>(mDirtyVertexBufferRange.low()); in applyVertexBufferChanges()2147 deviceContext->IASetVertexBuffers(start, static_cast<UINT>(mDirtyVertexBufferRange.length()), in applyVertexBufferChanges()2151 mDirtyVertexBufferRange = gl::RangeUI(gl::MAX_VERTEX_ATTRIBS, 0); in applyVertexBufferChanges()3263 mDirtyVertexBufferRange.extend(static_cast<unsigned int>(bufferIndex)); in updateVertexOffsetsForPointSpritesEmulation()
572 gl::RangeUI mDirtyVertexBufferRange; variable