Searched refs:mDrawBufferStates (Results 1 – 2 of 2) sorted by relevance
355 mDrawBufferStates(1, GL_BACK), in FramebufferState()367 ASSERT(mDrawBufferStates.size() > 0); in FramebufferState()377 mDrawBufferStates(caps.maxDrawBuffers, GL_NONE), in FramebufferState()390 ASSERT(mDrawBufferStates.size() > 0); in FramebufferState()391 mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT; in FramebufferState()654 ASSERT(drawBufferIdx < mDrawBufferStates.size()); in getDrawBuffer()655 if (mDrawBufferStates[drawBufferIdx] != GL_NONE) in getDrawBuffer()659 ASSERT(mDrawBufferStates[drawBufferIdx] == GL_COLOR_ATTACHMENT0 + drawBufferIdx || in getDrawBuffer()660 (drawBufferIdx == 0 && mDrawBufferStates[drawBufferIdx] == GL_BACK)); in getDrawBuffer()662 if (mDrawBufferStates[drawBufferIdx] == GL_BACK) in getDrawBuffer()[all …]
86 const std::vector<GLenum> &getDrawBufferStates() const { return mDrawBufferStates; } in getDrawBufferStates()161 std::vector<GLenum> mDrawBufferStates; variable