Searched refs:mDrawQueueChanged (Results 1 – 1 of 1) sorted by relevance
55 private boolean mDrawQueueChanged; field in GameRenderer73 mDrawQueueChanged = false; in GameRenderer()185 if (!mDrawQueueChanged) { in onDrawFrame()186 while (!mDrawQueueChanged) { in onDrawFrame()194 mDrawQueueChanged = false; in onDrawFrame()300 mDrawQueueChanged = true; in setDrawQueue()311 mDrawQueueChanged = true; in onPause()