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Searched refs:mDxUniformsDirty (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp102 mDxUniformsDirty = true; in forceSetDXUniformsState()
499 mDxUniformsDirty = true; in setViewportState()
505 mDxUniformsDirty = true; in setViewportState()
513 if (!mDxUniformsDirty) in setShaderConstants()
521 mDxUniformsDirty = false; in setShaderConstants()
DStateManager9.h199 bool mDxUniformsDirty; variable