Searched refs:mDxUniformsDirty (Results 1 – 2 of 2) sorted by relevance
102 mDxUniformsDirty = true; in forceSetDXUniformsState()499 mDxUniformsDirty = true; in setViewportState()505 mDxUniformsDirty = true; in setViewportState()513 if (!mDxUniformsDirty) in setShaderConstants()521 mDxUniformsDirty = false; in setShaderConstants()
199 bool mDxUniformsDirty; variable