Searched refs:mDynamicUniformDescriptorOffsets (Results 1 – 4 of 4) sorted by relevance
182 mExecutable.mDynamicUniformDescriptorOffsets[offsetIndex] = in updateUniforms()
305 gl::ShaderVector<uint32_t> mDynamicUniformDescriptorOffsets; variable
1097 mDynamicUniformDescriptorOffsets.clear(); in createPipelineLayout()1098 mDynamicUniformDescriptorOffsets.resize(glExecutable.getLinkedShaderStageCount(), 0); in createPipelineLayout()1890 static_cast<uint32_t>(mDynamicUniformDescriptorOffsets.size()), in updateDescriptorSets()1891 mDynamicUniformDescriptorOffsets.data()); in updateDescriptorSets()
761 mExecutable.mDynamicUniformDescriptorOffsets[offsetIndex] = in updateUniforms()