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Searched refs:mDynamicUniformDescriptorOffsets (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramPipelineVk.cpp182 mExecutable.mDynamicUniformDescriptorOffsets[offsetIndex] = in updateUniforms()
DProgramExecutableVk.h305 gl::ShaderVector<uint32_t> mDynamicUniformDescriptorOffsets; variable
DProgramExecutableVk.cpp1097 mDynamicUniformDescriptorOffsets.clear(); in createPipelineLayout()
1098 mDynamicUniformDescriptorOffsets.resize(glExecutable.getLinkedShaderStageCount(), 0); in createPipelineLayout()
1890 static_cast<uint32_t>(mDynamicUniformDescriptorOffsets.size()), in updateDescriptorSets()
1891 mDynamicUniformDescriptorOffsets.data()); in updateDescriptorSets()
DProgramVk.cpp761 mExecutable.mDynamicUniformDescriptorOffsets[offsetIndex] = in updateUniforms()