Searched refs:mExpectedIdLocation (Results 1 – 1 of 1) sorted by relevance
59 mExpectedIdLocation = glGetAttribLocation(mProgram, "expectedID"); in testSetUp()60 ASSERT_NE(-1, mExpectedIdLocation); in testSetUp()102 glVertexAttribIPointer(mExpectedIdLocation, 1, GL_INT, 0, 0); in runTest()103 glEnableVertexAttribArray(mExpectedIdLocation); in runTest()141 GLint mExpectedIdLocation = -1; member in BuiltinVariableVertexIdTest