Searched refs:mForceSetShaderSamplerStates (Results 1 – 2 of 2) sorted by relevance
583 gl::ShaderMap<std::vector<bool>> mForceSetShaderSamplerStates; variable
1911 mForceSetShaderSamplerStates[shaderType].resize(maxShaderTextureImageUnits, true); in ensureInitialized()2585 mForceSetShaderSamplerStates[gl::ShaderType::Fragment][0] = true; in setSimplePixelTextureAndSampler()2634 if (mForceSetShaderSamplerStates[type][index] || in setSamplerState()2664 mForceSetShaderSamplerStates[type][index] = false; in setSamplerState()