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Searched refs:mForceSetShaderSamplerStates (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h583 gl::ShaderMap<std::vector<bool>> mForceSetShaderSamplerStates; variable
DStateManager11.cpp1911 mForceSetShaderSamplerStates[shaderType].resize(maxShaderTextureImageUnits, true); in ensureInitialized()
2585 mForceSetShaderSamplerStates[gl::ShaderType::Fragment][0] = true; in setSimplePixelTextureAndSampler()
2634 if (mForceSetShaderSamplerStates[type][index] || in setSamplerState()
2664 mForceSetShaderSamplerStates[type][index] = false; in setSamplerState()