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Searched refs:mFramebufferSerial (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/
DFramebuffer.cpp351 mFramebufferSerial(serial), in FramebufferState()
373 mFramebufferSerial(serial), in FramebufferState()
869 mState.mDefaultFramebufferReadAttachment.detach(context, mState.mFramebufferSerial); in onDestroy()
875 attachment.detach(context, mState.mFramebufferSerial); in onDestroy()
877 mState.mDepthAttachment.detach(context, mState.mFramebufferSerial); in onDestroy()
878 mState.mStencilAttachment.detach(context, mState.mFramebufferSerial); in onDestroy()
879 mState.mWebGLDepthAttachment.detach(context, mState.mFramebufferSerial); in onDestroy()
880 mState.mWebGLStencilAttachment.detach(context, mState.mFramebufferSerial); in onDestroy()
881 mState.mWebGLDepthStencilAttachment.detach(context, mState.mFramebufferSerial); in onDestroy()
892 false, FramebufferAttachment::kDefaultRenderToTextureSamples, mState.mFramebufferSerial); in setReadSurface()
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DFramebuffer.h139 rx::Serial getFramebufferSerial() const { return mFramebufferSerial; } in getFramebufferSerial()
151 rx::Serial mFramebufferSerial; variable