Searched refs:mFramebufferSerial (Results 1 – 2 of 2) sorted by relevance
/external/angle/src/libANGLE/ |
D | Framebuffer.cpp | 351 mFramebufferSerial(serial), in FramebufferState() 373 mFramebufferSerial(serial), in FramebufferState() 869 mState.mDefaultFramebufferReadAttachment.detach(context, mState.mFramebufferSerial); in onDestroy() 875 attachment.detach(context, mState.mFramebufferSerial); in onDestroy() 877 mState.mDepthAttachment.detach(context, mState.mFramebufferSerial); in onDestroy() 878 mState.mStencilAttachment.detach(context, mState.mFramebufferSerial); in onDestroy() 879 mState.mWebGLDepthAttachment.detach(context, mState.mFramebufferSerial); in onDestroy() 880 mState.mWebGLStencilAttachment.detach(context, mState.mFramebufferSerial); in onDestroy() 881 mState.mWebGLDepthStencilAttachment.detach(context, mState.mFramebufferSerial); in onDestroy() 892 false, FramebufferAttachment::kDefaultRenderToTextureSamples, mState.mFramebufferSerial); in setReadSurface() [all …]
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D | Framebuffer.h | 139 rx::Serial getFramebufferSerial() const { return mFramebufferSerial; } in getFramebufferSerial() 151 rx::Serial mFramebufferSerial; variable
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