Searched refs:mGLPositionInitialized (Results 1 – 2 of 2) sorted by relevance
296 mGLPositionInitialized(false), in TCompiler()928 if (mShaderType == GL_VERTEX_SHADER && !mGLPositionInitialized && in checkAndSimplifyAST()936 mGLPositionInitialized = true; in checkAndSimplifyAST()1302 mGLPositionInitialized = false; in clearResults()1551 ASSERT(!mGLPositionInitialized); in initializeOutputVariables()1552 mGLPositionInitialized = true; in initializeOutputVariables()
258 bool mGLPositionInitialized; variable