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Searched refs:mGLPositionInitialized (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/compiler/translator/
DCompiler.cpp296 mGLPositionInitialized(false), in TCompiler()
928 if (mShaderType == GL_VERTEX_SHADER && !mGLPositionInitialized && in checkAndSimplifyAST()
936 mGLPositionInitialized = true; in checkAndSimplifyAST()
1302 mGLPositionInitialized = false; in clearResults()
1551 ASSERT(!mGLPositionInitialized); in initializeOutputVariables()
1552 mGLPositionInitialized = true; in initializeOutputVariables()
DCompiler.h258 bool mGLPositionInitialized; variable