Searched refs:mGeometryShaderInputPrimitiveType (Results 1 – 10 of 10) sorted by relevance
151 return mGeometryShaderInputPrimitiveType; in getGeometryShaderInputPrimitiveType()324 TLayoutPrimitiveType mGeometryShaderInputPrimitiveType; variable
307 mGeometryShaderInputPrimitiveType(EptUndefined), in TCompiler()521 mGeometryShaderInputPrimitiveType = parseContext.getGeometryShaderInputPrimitiveType(); in setASTMetadata()1306 mGeometryShaderInputPrimitiveType = EptUndefined; in clearResults()
468 return mGeometryShaderInputPrimitiveType; in getGeometryShaderInputPrimitiveType()711 TLayoutPrimitiveType mGeometryShaderInputPrimitiveType; variable
236 mGeometryShaderInputPrimitiveType(EptUndefined), in TParseContext()2230 else if ((mGeometryShaderInputPrimitiveType != EptUndefined) && in parseVariableIdentifier()2739 if (mGeometryShaderInputPrimitiveType != EptUndefined) in checkGeometryShaderInputAndSetArraySize()3358 if (mGeometryShaderInputPrimitiveType == EptUndefined) in parseGeometryShaderInputLayoutQualifier()3360 mGeometryShaderInputPrimitiveType = layoutQualifier.primitiveType; in parseGeometryShaderInputLayoutQualifier()3362 GetGeometryShaderInputArraySize(mGeometryShaderInputPrimitiveType), in parseGeometryShaderInputLayoutQualifier()3365 else if (mGeometryShaderInputPrimitiveType != layoutQualifier.primitiveType) in parseGeometryShaderInputLayoutQualifier()4656 if (mGeometryShaderInputPrimitiveType == EptUndefined && in addIndexExpression()6846 mGeometryShaderInputPrimitiveType == EptUndefined) in addMethod()
101 return mGeometryShaderInputPrimitiveType; in getGeometryShaderInputPrimitiveType()144 Optional<PrimitiveMode> mGeometryShaderInputPrimitiveType; variable
330 mState.mGeometryShaderInputPrimitiveType.reset(); in compile()537 mState.mGeometryShaderInputPrimitiveType = FromGLenum<PrimitiveMode>( in resolveCompile()756 return mState.mGeometryShaderInputPrimitiveType; in getGeometryShaderInputPrimitiveType()
333 return mGeometryShaderInputPrimitiveType; in getGeometryShaderInputPrimitiveType()489 PrimitiveMode mGeometryShaderInputPrimitiveType; variable
92 mGeometryShaderInputPrimitiveType(PrimitiveMode::Triangles),202 mGeometryShaderInputPrimitiveType = PrimitiveMode::Triangles; in reset()243 mGeometryShaderInputPrimitiveType = stream->readEnum<PrimitiveMode>(); in load()481 stream->writeEnum(mGeometryShaderInputPrimitiveType); in save()
347 mState.mExecutable->mGeometryShaderInputPrimitiveType = in updateExecutableGeometryProperties()348 geometryExecutable.mGeometryShaderInputPrimitiveType; in updateExecutableGeometryProperties()
3361 mState.mExecutable->mGeometryShaderInputPrimitiveType = inputPrimitive.value(); in linkValidateShaders()