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Searched refs:mGeometryShaderInputPrimitiveType (Results 1 – 10 of 10) sorted by relevance

/external/angle/src/compiler/translator/
DCompiler.h151 return mGeometryShaderInputPrimitiveType; in getGeometryShaderInputPrimitiveType()
324 TLayoutPrimitiveType mGeometryShaderInputPrimitiveType; variable
DCompiler.cpp307 mGeometryShaderInputPrimitiveType(EptUndefined), in TCompiler()
521 mGeometryShaderInputPrimitiveType = parseContext.getGeometryShaderInputPrimitiveType(); in setASTMetadata()
1306 mGeometryShaderInputPrimitiveType = EptUndefined; in clearResults()
DParseContext.h468 return mGeometryShaderInputPrimitiveType; in getGeometryShaderInputPrimitiveType()
711 TLayoutPrimitiveType mGeometryShaderInputPrimitiveType; variable
DParseContext.cpp236 mGeometryShaderInputPrimitiveType(EptUndefined), in TParseContext()
2230 else if ((mGeometryShaderInputPrimitiveType != EptUndefined) && in parseVariableIdentifier()
2739 if (mGeometryShaderInputPrimitiveType != EptUndefined) in checkGeometryShaderInputAndSetArraySize()
3358 if (mGeometryShaderInputPrimitiveType == EptUndefined) in parseGeometryShaderInputLayoutQualifier()
3360 mGeometryShaderInputPrimitiveType = layoutQualifier.primitiveType; in parseGeometryShaderInputLayoutQualifier()
3362 GetGeometryShaderInputArraySize(mGeometryShaderInputPrimitiveType), in parseGeometryShaderInputLayoutQualifier()
3365 else if (mGeometryShaderInputPrimitiveType != layoutQualifier.primitiveType) in parseGeometryShaderInputLayoutQualifier()
4656 if (mGeometryShaderInputPrimitiveType == EptUndefined && in addIndexExpression()
6846 mGeometryShaderInputPrimitiveType == EptUndefined) in addMethod()
/external/angle/src/libANGLE/
DShader.h101 return mGeometryShaderInputPrimitiveType; in getGeometryShaderInputPrimitiveType()
144 Optional<PrimitiveMode> mGeometryShaderInputPrimitiveType; variable
DShader.cpp330 mState.mGeometryShaderInputPrimitiveType.reset(); in compile()
537 mState.mGeometryShaderInputPrimitiveType = FromGLenum<PrimitiveMode>( in resolveCompile()
756 return mState.mGeometryShaderInputPrimitiveType; in getGeometryShaderInputPrimitiveType()
DProgramExecutable.h333 return mGeometryShaderInputPrimitiveType; in getGeometryShaderInputPrimitiveType()
489 PrimitiveMode mGeometryShaderInputPrimitiveType; variable
DProgramExecutable.cpp92 mGeometryShaderInputPrimitiveType(PrimitiveMode::Triangles),
202 mGeometryShaderInputPrimitiveType = PrimitiveMode::Triangles; in reset()
243 mGeometryShaderInputPrimitiveType = stream->readEnum<PrimitiveMode>(); in load()
481 stream->writeEnum(mGeometryShaderInputPrimitiveType); in save()
DProgramPipeline.cpp347 mState.mExecutable->mGeometryShaderInputPrimitiveType = in updateExecutableGeometryProperties()
348 geometryExecutable.mGeometryShaderInputPrimitiveType; in updateExecutableGeometryProperties()
DProgram.cpp3361 mState.mExecutable->mGeometryShaderInputPrimitiveType = inputPrimitive.value(); in linkValidateShaders()