Searched refs:mGraphicsShaderStorageBlocks (Results 1 – 4 of 4) sorted by relevance
273 (!isCompute() && (blockIndex < mGraphicsShaderStorageBlocks.size()))); in getShaderStorageBlockBinding()275 : mGraphicsShaderStorageBlocks[blockIndex].binding; in getShaderStorageBlockBinding()287 return isCompute() ? mComputeShaderStorageBlocks : mGraphicsShaderStorageBlocks; in getShaderStorageBlocks()308 isCompute() ? mComputeShaderStorageBlocks.size() : mGraphicsShaderStorageBlocks.size(); in getActiveShaderStorageBlockCount()457 std::vector<InterfaceBlock> mGraphicsShaderStorageBlocks; variable
137 mGraphicsShaderStorageBlocks(other.mGraphicsShaderStorageBlocks), in ProgramExecutable()181 mGraphicsShaderStorageBlocks.clear(); in reset()311 mGraphicsShaderStorageBlocks.push_back(shaderStorageBlock); in load()691 return !mGraphicsShaderStorageBlocks.empty() || mPipelineHasGraphicsStorageBuffers; in hasGraphicsStorageBuffers()
264 mState.mExecutable->mGraphicsShaderStorageBlocks.clear(); in updateShaderStorageBlocks()281 mState.mExecutable->mGraphicsShaderStorageBlocks.emplace_back(block); in updateShaderStorageBlocks()
1564 &mState.mExecutable->mGraphicsShaderStorageBlocks, &mState.mBufferVariables, in linkImpl()