Home
last modified time | relevance | path

Searched refs:mGraphicsShaderStorageBlocks (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/
DProgramExecutable.h273 (!isCompute() && (blockIndex < mGraphicsShaderStorageBlocks.size()))); in getShaderStorageBlockBinding()
275 : mGraphicsShaderStorageBlocks[blockIndex].binding; in getShaderStorageBlockBinding()
287 return isCompute() ? mComputeShaderStorageBlocks : mGraphicsShaderStorageBlocks; in getShaderStorageBlocks()
308 isCompute() ? mComputeShaderStorageBlocks.size() : mGraphicsShaderStorageBlocks.size(); in getActiveShaderStorageBlockCount()
457 std::vector<InterfaceBlock> mGraphicsShaderStorageBlocks; variable
DProgramExecutable.cpp137 mGraphicsShaderStorageBlocks(other.mGraphicsShaderStorageBlocks), in ProgramExecutable()
181 mGraphicsShaderStorageBlocks.clear(); in reset()
311 mGraphicsShaderStorageBlocks.push_back(shaderStorageBlock); in load()
691 return !mGraphicsShaderStorageBlocks.empty() || mPipelineHasGraphicsStorageBuffers; in hasGraphicsStorageBuffers()
DProgramPipeline.cpp264 mState.mExecutable->mGraphicsShaderStorageBlocks.clear(); in updateShaderStorageBlocks()
281 mState.mExecutable->mGraphicsShaderStorageBlocks.emplace_back(block); in updateShaderStorageBlocks()
DProgram.cpp1564 &mState.mExecutable->mGraphicsShaderStorageBlocks, &mState.mBufferVariables, in linkImpl()